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This is a really cool idea for the team. The whole thing would be done on Oculus Rift as it’d give us time with them and see how they’re handling tech changes before the launch of their game (which I am personally excited about). We’ve heard these guys were extremely passionate when making Halo Reach but we don’t know what else could happen there? With more VR games coming out from Microsoft or Sony right now why not do something similar here if nothing goes wrong while introducing just one big event within an ever-increasing amount that looks like some sort…? And then once people are enjoying our project so much it’s awesome seeing everyone enjoy themselves to
OMG! Thank you so much!! This will greatly support us and motivate us to further create more awesome games! 🙂
For those of the curious, we also have a page on our website dedicated specifically to all things BSP/4k ULTRA. You can check it out here: http://www…en-2k_bsp
I’m very proud to announce that 4KB is now listed as part 8 in our game development roadmap – check back soon if any other content or updates come up
OMG! Thank you so much!! This will greatly support us and motivate us to further create more awesome games! We can’t wait for everyone in the industry – thank u boys!!!
The Mighty Moose: It’s Just A Game was originally released on August 7, 2016. This will greatly support us and motivate us to further create more awesome games!
“We would like for our audience’s feedback on how we could make the game better, so please feel free. There are many ways you can help with this.”
In terms of a reveal date, an image leak suggested it was likely in November 2015… but that seems less certain now due to Sony having no plans at this point to let fans have anything earlier than December 22nd, 2013. The picture comes from some official documents leaked by Chinese publication PCChina, which showed another teaser trailer suggesting 2012 (or later) might be coming too – just wait till October 30th, 2009 before finding out if those who’ve already got their hands on Its.
This will greatly support us and motivate us to further create more awesome games! We really appreciate your interest in helping make a better game. Thanks so much.”
How does the IndieCade program work?
In most cases, we ask for about 50% of our revenues from ticket sales (around $20,000+ annually). At each stage, you agree to share 100%. If this doesn’t happen – it is assumed that additional funding isn`t forthcoming during these stages which include: fundraising drives or Kickstarter offers. The idea behind them is basically giving people early access to projects before they are released on Steam as well their own physical copies available through retailers such as Best Buy and Target/Newegg / Amazon etc. Our goal is to give free robux daily.